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Werewolves

Feature Info

Author(s): StarlightHowls

Status: In Development

Concept​

What if there was a big dog..... think about it

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Roundstart conversion antag with aspects of zombie and ling.

Associated PR(s)​

No PR yet but i have a branch. https://github.com/starlighthowls/imp-station-14/tree/woofy

About The Feature​

  • Small amount of starting werewolves per round.
  • Werewolves have to transform regularly with an action (polymorph) if they don’t a timer counts down until they are forced to do so.
  • Transforming plays a global howl noise.
  • While in wolf form werewolves have a special Maul action.
  • In order to turn back from wolf form you have to use a Maul action on a crit crew player entity, which has a % chance of infecting them too.
  • Maul may also just kill a player, those revived after mauling have a debuff or special examine text maybe?
  • If you stay in wolf form and don’t Maul another player the playermind will be kicked from the body (golden mask style) and left as a large agro radius mob hostile to all creatures.
  • Or maybe just die idk.

wolf form details

  • Has a pry action.
  • Thermal vision toggle.
  • Moves slower when in attack mode.
  • Can survive in space like space bears/ kangaroos ect.

other stuff

  • Maybe have some kind of special parallax with a moon for werewolf rounds? This and the howl when transforming would give meta knowledge though.
  • Wolfsbane plant only found on expeds can cure werewolves?
  • Silver bullets knives added for the sec lathe that do extra wolf damage. (Maybe burn non transformed wolves?)
  • Pack howl that lets wolves talk to each other from far away but all players get an audio alert.

Desired Gameplay​

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  • Similar to ling in the suspense/ horror element but with the conversion aspect slowly taking over the crew.
  • Knowing someone was bit but you don’t know if they’re gonna turn oooooo
  • No inoculate all crew 20m in zombie like rounds.

Undesired Gameplay​

  • Players choosing to be pacifist/ finding workarounds like the old ling salv corpse issue.
  • Specifically turning only friends or robust players to meta game a pack.
  • Crew using the signs to get ready and gear up to fight wolves before they’ve even revealed themselves.

Technical Implementation​

Current issues.

  • I cant get the glow layer to work with combatvisuals.
  • I hate c#.

Media​

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https://github.com/user-attachments/assets/ae677540-9593-4d5f-b925-3be018d0794e